I have a bit of a love hate relationship with online
multiplayer. I do play online on occasion, yet I rarely touch the multiplayer
component of most of the games I’ve gotten in this generation.
There. I’ve said it.
If I do go online I often find myself surrounded by idiots. A reason in itself to play in a closed party, but not the reason I don’t often mess with multiplayer. It’s
because I find the multiplayer portion of most games to be entirely superfluous
to the experience that I like to gain from singleplayer. Fair enough some games
are built around their online component. For all my bitching about Call of Duty
or Battlefield, the multiplayer portions are pretty damn good and are rightly lauded. I’m just turned off
by some of the people who play it. Gears of War is fabulous online, as are
Forza, PGR, Tekken and Left4Dead. But sometimes there is a multiplayer
component added for seemingly no reason, except that the board of directors wanted it.
For instance, Bioshock.
I know this is just one example, but it’s the one that
floats closest to the front of my mind. The first game was a wonderfully self
contained experience, with a strong focus on narrative and on how you approach taking
down your enemies. In short, my favourite kind of shooter. Best of all it was
defiantly singleplayer. Why then, does Bioshock 2 have a multiplayer segment,
complete with a half hearted attempt to meld it into the world by way of making
it a Plasmid test? I bought Bioshock 2 to take another journey through Rapture.
The thought of shooting other people online in that city at the bottom of the
sea never once crossed my mind. I had visions of the nuance being sucked out of
the game and consequently never went near it. I don’t know anybody who has
played Bioshock 2 who has.
The thing is, Digital Extremes, the people behind the
Bioshock 2 multiplayer, have pedigree. They had a hand in Unreal Tournament, but
I can’t help thinking that their talents couldn’t have been better spent on a
project more given to a multiplayer setting. If you’ve played Bioshock 2
multiplayer, I’d like very much to know if it was worth your time.
Thankfully, I’ve just found out that Bioshock Infinite will have no multiplayer. It’s made me quite a happy man. Multiplayer in Bioshock 2
smacked of a decision from the publishers. Props to Ken Levine for resisting
any pressure there might have been to include it in Infinite.
In a roundabout way this brings me to my point. Games are
expensive. This is something that we all know. They are a considerable
investment in both time and money. It is getting better though. I remember back in the deep dark hole in time that was the mid nineties when
Sonic 3 came out, it cost something in the region of seventy five pounds in
the Kayes catalogue we used to get when I was a kid. That’s an
awfully large amount of money now, let alone in 1994. Especially when most of
the people who would be playing it would have been around ten, like I was. And it was only
half a game. It took the additional purchase of Sonic and Knuckles to play the
what was technically the 'whole' of Sonic 3, sort of prescient in a way, what with this
generation’s obsession with DLC and all.
Incidentally, Sonic 3's two player match races were fantastic.
Maybe Sega were onto something with this half a game thing
though. Like I said, I don’t play multiplayer much. Conversely I work with
quite a few people who buy the yearly Call of Duty and never look at the
singleplayer. They live for the thrill of multiplayer and if it’s their thing
then that’s cool.
So how about this?
Why don’t publishers release the single and multiplayer portions of a game
separately? That way you only pay for the kind of game you like to play. It
also removes the major barrier to entry, cost. Think about it, would a game be
an impulse buy at forty quid? Probably not, but personally, if I saw a new game
out at twenty, I probably would pick it up. And if after playing it, the idea
of multiplayer excited me, I could probably be tempted to splash a bit more for
the multiplayer component.
Everybody wins. Loners like me don’t have to pay multiplayer
portion they’ll never use, and gregarious types can save money by not buying
the singleplayer segment of this year’s multiplayer hit, which, if the reviews
for Battlefield 3 are to be believed, can be pretty inferior as singleplayer
games go anyway.
Ok, maybe one or two publishers would attempt to cash in on
this model by making the combined price for both halves greater than if they
were just released as a combined whole, but on the flipside it might make them
think twice about grafting on an un-needed multiplayer mode if there’s a chance
nobody would buy it.
And I think that could be a win for everyone.
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