I finished the last episode of The Walking Dead last night.
So eager was I to see how it ended, that even after an evening out, I
downloaded it as soon as I walked in the front door. It was so good it inspired
a rare late night gaming session in me. Then it inspired loss of sleep while I
turned the whole thing over in my mind and tried to digest all that happened.
The Walking Dead is fiction of the highest order. Less a
game, more a graphic novel whose plot and conversations you direct. Things only
went downhill. There was never any reason to feel like a zombie slaying badass,
like you do in Left4Dead. The Walking Dead never let you forget that the
walkers used to be people, and I felt a pang of guilt with each one I bought
down. The situation is never anything but dire in the Walking Dead. The oppressive
atmosphere hung over every decision I made. And it was never as simple as good
or bad. There was only bad or bad. Terrible or terrible. Every decision I made
wound up being tempered by wanting to do right by Clementine.
Never before, have I felt so attached or protective over a videogame
character. Clementine is a masterstroke. I saw and did monstrous things over
the course of those five episodes. I stole food, murdered a man in anger and
willingly dropped another to his death. These were my decisions, none of them
were foisted upon me by the game. I ignored the alternatives and Lee and I had to
live with the consequences. But seeing the look on Clementine’s face, each time
she found out about these things really cut deep. You know what you're doing is wrong. Sometimes the things you do are even necessary, but seeing how Clementine
reacts to them is really wrenching.
There was room for compassion in this crazy mixed up world.
Lee and Kenny bonded, which is to say, Kenny and I bonded. I liked him, and
when the time came, I couldn’t let him do a thing that no man should have to.
So I shouldered the guilt and did it for him. We had each other’s backs for the
whole game and despite disagreeing with him at some points, we were friends
right to the end of the game.
The Walking Dead was an emotional rollercoaster. Actually,
no, it wasn’t. There are highs and lows on a rollercoaster. The Walking Dead
was an emotional cliff. Forever tumbling downwards, with no let up until the
episode ended. There were moments of sudden and explosive violence between
other characters that were so shocking that at one point I put the controller
down and just said holy shit for five minutes while the scene played out. I
wanted justice for what happened and did something pretty awful to make sure I
got it.
If you have not played episode five, read no further. There are
spoilers ahead.
The fifth episode in particular was one emotional low after
another. Seeing Lee slowly killing
himself to get to Clementine was heart rending. Saving her did nothing to stop
the sink ever downwards, because I knew what had to come next. If I didn’t have
a heart of stone, I would have cried at that moment. Seeing Clementine in that
state wasn’t part of the plan. All Lee wanted, all I wanted, was to make sure
she was safe.
I worry for her future.
No comments:
Post a Comment