But you know what? I don't mind. Frankly it's been nice not to have to shell out over three hundred quid on a new bit of all singing all dancing hardware. My 360 is doing very nicely thank-you-very-much. The games are mostly good, and it's pumping out visuals that comparable to a lot of CG animated movies of just a few years ago. If you don't believe me, compare the looks of some of the very latest releases against movies of the same vintage as the first Ice Age film.
The indie developers don't seem to be having that problem. If you look at any of the download services, Steam, XBLA, or SEN for instance, there's a plethora of fun and imaginative titles to chose from, yet a lot of what we get from the major Triple A publishers are macho dude-bro sequels. Now I like a good sequel as much as the next gamer, but what I like more is a new IP, and there doesn't seem to be many people out there willing to take that risk anymore.
Thankfully there are is smattering of all new stuff coming through. Even at this late point in the console cycle. Dishonored, Beyond: Two Souls and The Last of Us being shining examples of this. There's even a couple of exciting reboots of established names in the new Tomb Raider and DMC games on the way. And even though they're not entirely new IPs, they're taking risks with our preconceptions of what those two games should be. Reading the previews, it's looking increasingly like those risks have been entirely justified.
Here's a thought.
We shouldn't need shiny new hardware to encourage developers to be imaginative, it should come naturally. It's just a shame everybody seems to be so risk averse these days.
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