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Showing posts with label Final Fantasy VII. Show all posts
Showing posts with label Final Fantasy VII. Show all posts

Tuesday, 14 May 2013

Imagination-Land

This post first appeared on readyplayertwo.co.uk.


The right Bioshock Cover
Playing so much Bioshock Infinite of late has led me to a rather surprising conclusion. The level to which I connect with a game is in almost direct correlation to how fantastical or unusual the setting is. Put it like this. What sounds more appealing? Grey first person shooter set in a gritty rendition of modern day northern Waziristan or primary coloured first person shooter set in a sunlight flooded flying city circa 1912. Of course, I'm talking about Battlefield 4 and Bioshock Infinite, and for me, since games are all about escapism, my natural choice would be the game set in the early twentieth century flying city. Let's try another one. A racer featuring real world cars racing on real world tracks or a supersonic hovership racer running on tight rollercoaster tracks set in a bright post scarcity future? Forza or WipeOut. I own and enjoy both, but I only utter the L word about one of those, and it's not the one with the real world cars.
 
Games have an ability, unique in pretty much all media, to immerse you in the impossible. Titles like Fez, WipeOut and Antichamber can even take you to places beyond what a layman like myself would accept to be the normal laws of physics, let alone beyond the average imagination. And while a mega budget 3D movie can show you the impossible, only games can let you experience it.
 
This shot sums up the mess that the Spec Ops
soldiers have gotten themselves in to.
It makes me sad when some games seem to squander the worlds they're built in. Take Gears of War as an example. It's set on what's assumed to be another planet, it's antagonists erupt from the ground and sink entire cities in their wake. Yet despite all this, it's still for the most part a gritty urban shooter in which you're surrounded by burned out cars, lumbering tanks, helicopters, crumbling neo gothic architecture and lots of brown. Take away the locust and it could be a war zone in any European city. All of the Gears games are great and I've enjoyed every one of them, particularly the third, but it says a lot about a series' sci fi setting when it's most memorable moment (at least for me personally) is also practically the only nakedly sci fi set piece of the entire series; the section in which you kill a giant city devouring worm from the inside out. It's easy to forget, during the moments you're not chainsawing Locust, that Gears is set on a different planet at all. Conversely I find, Spec Ops: The Line's gorgeous sun drenched rendering of Dubai really compelling. Spec Ops' developers took the usually mundane idea of a modern day city, drowned it with a sandstorm and then seemingly made every reflective surface out of gold. It's a look and a location that is pretty much unique in gaming at the moment. The result takes what should have been just another brown shooter and polishes the brown to a blinding sheen, which is what gives Spec Ops' realistic setting such a kick.
 
What I'm trying to get at here is that a game can be much more interesting if it's framed in a way that's not often seen. Admittedly, Gears' success did set the formula for the brown shooter, but I've seen so many brown shooters since, that when Spec Ops came along wrapped in sand, bathed in blinding sunlight and drizzled with gold it felt like a breath of fresh air.
 
One of the most iconic shots in Dishonored.
Thankfully, once you've pulled your eyes away from Call of Battlefield, you don't have to look too hard to find game worlds lavished with a wealth of creativity. It goes without saying that if you want to see the most creative and original games available at the moment, then you need to look at the Indies. Titles like Fez, Antichamber, Bastion, Dear Esther, Machinarium, To the Moon, Dust or even Minecraft are unlike almost anything you'll find in a box on the shelf of your local games shop. But even if for some strange reason you only limit yourself to boxed games, there is still a wealth of creativity out there. There's the aforementioned sun drenched turn of the century vintage futurism of Bioshock Infinite, or the deep-as-the-ocean green tinted decopunk of Rapture of that game's progenitors. Don’t want a dystopia in the sky? Then why not tour the bright yet totalitarian city in Mirror’s Edge. If you want to pass on dystopias altogether, then try a post apocalypse. If you think every end-of –the-world is the same, then might I point you in the direction of the criminally under rated, and exceptionally leafy, Enslaved or Naughty Dog's forthcoming The Last of Us. Alternatively if like your post apocalypse a little bit grimmer, yet still crave something that feels fresh, then may I present to you 4A Games' Metro; bleak and dark as the Moscow underground that shelters the last remnants of humanity in all its tunnels. Too dark? Perhaps we can lighten the mood in the collapsing laboratories of Portal 2. Too light, or not escapist enough? How about a visit to the charmingly English land of Albion in Fable, or the icy blue tundra of Skyrim. Too much fantasy? Then why not visit the crumbling, and entirely fictional, yet surprisingly plausible whalerpunk city of Dunwall, the place that accounts for at least seven tenths of what makes Dishonoured so great. If you're feeling more adventurous? If you haven't already, look no further than the Uncharted games, whose fabled lost cities, once they are revealed, dish out the most lavish and awe inspiring vistas of this generation. What if you want the fabled cities but less of the shooting and more of the journey? Obviously you want to visit the golden deserts and the desolately beautiful crumbling lost civilisation of the genuinely moving Journey. I could go on and on.
 
And I haven't even mentioned Final Fantasy yet, whose designers, Square, are the undisputed masters of creating richly imagined worlds. Worlds dense with culture, history and story, that feel lived in and are a pleasure to inhabit. Final Fantasy VII wouldn't have been the worshipped game it has become without that kind of imagination. It takes a special kind of mind to come up with a concept as out there as the Lifestream, but without it there would be no Mako, no Shin-Ra, no Soldier, no Materia, no Cloud, Sephiroth, Avalanche. The Ancients, with whom the Lifestream is intrinsically linked, would not have sprung from the mind of Yoshinori Kitase and with no Ancients, there would be no Aeris. Without the Lifestream, Aeris wouldn't have died, because she would never have existed, and a whole generation of gamers would not have experienced 'that' moment. You all know the one. Square still have that wealth of creativity. Say what you like about Final Fantasy XIII as a game, you can't deny that the twin worlds of Pulse and Cocoon make for one of the most compelling gameworlds of this generation.
 
Games are always better when game designers can let their imaginations run wild. That's why so many indie games are so great. With fewer concerns about shareholders or appealing to the mass market, indie devs can really cut loose. But there could be more of this sort of thing if the publishers were daring enough to indulge the experimentation of developers. Would it not be great if publishers weren't as commercially cautious? I like to think that if they weren't, we would begin to see fewer gritty modern world war games, less dystopian cyberpunk and less stone-faced post apocalypse. Of course, every now and then a game will appear that will turn your expectations on their head. Spec Ops' Dubai proves there is room for maneuver in the modern day shooter and the forthcoming Remember Me's Neo-Paris does some really interesting things with cyberpunk.
 

This is London on wheels, note St Pauls perched at the summit.
Personally, I'd like to see more of the punk suffix flying around. Bioshock-the-first may have been first out of the blocks with decopunk, but there's a lot more that can be done within the realms of 1920's art deco futurism. In fact there's more that can be done with retro futurism all round. For instance, who wouldn't love to see something based around Retropolis? Or how about an adaption of Philip Reeve's far future world of Mortal Engines? Whilst the novels are not strictly steampunk, their vaguely Victorian cast iron and brass aesthetics, rich back story, airships, unstoppable ancient warrior cyborgs and predatory mobile cities (yes, you read that right) could make for a pretty compelling experience. Steampunk has become almost a subculture in itself, and is pretty ubiquitous at a certain kind of real world convention, but I'm yet to see a full blown steampunk game. Dishonoured came close, but it wasn't quite there, which is why I knocked together whalerpunk to describe it instead.
 
If all that seems a bit overused already, then there is also dieselpunk and atompunk to check out too. The best way to describe these would be to tell you to watch Sky Captain and the World of Tomorrow and check out the Ratchet and Clank series' various robots. Or I could just say that it's futurism that respectively focuses on the aesthetics of the thirties and the fifties. Or you could check out the Wikipedia page here. I'm barely scratching the surface really.
 
Games tend to focus a lot on sci fi and fantasy, and all this punk stuff is just my own narrow vision. There are hundreds of talented game designers out there with incredible imaginations whose ideas are broader than mine will ever be, who can produce out-there concepts that I couldn't dream of. The games that come from that kind of imagination are the kind that I always love most. I’m hoping that the success of Bioshock Infinite can convince the cautious corporate sorts who have the say in the game industry that a triple A game doesn't have to be grey, brown or a combination of the two to be successful. Hopefully they'll begin to allow those designers to set their imaginations free. The results could really be spectacular if they do.
 

Tuesday, 9 April 2013

Five for a Fiver (or perhaps less)

I'm playing an awful lot of Bioshock Infinite at the moment, and I'm marvelling at how I'm able to give new significance to the early events of the game, now that I know what's going on. I highly recommend playing it a second time. In the first playthrough, you're told the story, in the second you understand it.

Anyway, I've been a bit isolated from the wider gaming world recently, but happily, just as I was looking for something to talk about, my Bethesda loving friend stepped into the fold with an idea.

Five for under a fiver!

So I'm handing the floor to him.



As a little side project we decided a fun thing to add to the blog would be a countdown of five great games that we've handpicked each month that you can pick up and play for under a fiver. Most of these games won’t be life changing (Final Fantasy VII anyone?) since these archetypal 'amazing' games usually come with an 'amazing' price tag. You may not agree with our choices but, well, tough! Joking aside, we really hope you like this list and take a chance with some of these titles! The list will change each month with different games you should play for the price of a Big Mac…

Here’s this month’s rundown

#5:
Mission Impossible: Operation Surma (Multi Format)

Ok, so how many of you read Mission… and turned off thinking it was the awful N64/PS1 game based on the Tom Cruise movie? Well actually I loved that game, for all its flaws (Grownup Gamer says, "So did I!"). But anyway Operation: Surma is thankfully far superior. Mostly. You play as Ethan Hunt, and what starts as a simple tag 'n' grab mission evolves into a story that quite rightly should have been its own film. The added stealth tactics are a welcome addition to its predecessor, as are the clever uses of gadgets and silent takedowns instead of headshots to outwit the enemy. These additions help take this Mission Impossible game back to its espionage roots. While clunky at times, the game overall is superb. If you buy it and think what I've just said was a bunch of crap, then I urge you to take it past the first level and reconsider. I happen to think the skydive sequence towards the end is amazing. This game was one of the first I bought for my PS2 10/12 years ago, and is still on my shelf. 
rearms and

Where to buy it: Amazon
Prices: £1.99 INC postage (PS2) £1.49 INC postage (Xbox) PREOWNED (Available sealed on Xbox currently for £4.89 INC postage)

#4:
Tony Hawk’s Pro Skater 3 (Multi Format)

Arguably the best Pro Skater of them all. I remember this being the first Pro Skater I played, having played it to death on my PS1. The soundtrack is awesome, I still skate around The Foundry with 96 Quite Bitter Beings by CKY or Blitzkrieg Bop by The Ramones pumped at full volume feeling like a skating god. Graphically the PS1 version of game is quite sketchy, but the PS2 and  GameCube versions hold up pretty well. The game, in any of it's guises remains a gem. Also, if you need just one reason to play this game. Darth. Maul. As a skater. Complete with Lightsaber. ‘Nuff said. If you need another? Wolverine… 


Where to buy it: Amazon
Prices: £2.04 INC postage (PS2) £5.51 INC postage (Xbox) (I know… technically over a fiver… but £2.03 of that IS postage so TECHNICALLY it’s only £3.48…) £4.02 INC postage (For an acceptable copy on PS1 – Although this blogger has found numerous copies of this game lurking in Cash Generator for a measly 99p) £3.49 INC postage (Gamecube) 

#3:
Tomb Raider 3 (PS1/PC)

Ahh, Tomb Raider 3. The pinnacle of the great gaming lady's original incarnation. Great though her previous and following two encounters were, Tomb Raider 3 just stands head and shoulders above the rest. It's also, to my eternal shame, the only PS1 Tomb Raider game I’ve ever completed! What isn’t there about this game to love? Well for starters, it contains my favourite of all the Tomb Raider weapons, the Desert Eagle. Then there are locations, from the freezing tundra of Antarctica to the dizzying heights of London (and the lows of Aldwych Tube Station) to the mysterious and supposedly hidden(?) Area 51 in Nevada. The story and characters are great, even the Butler, who is cleverly covered in targets as you wreak havoc in Croft manor, because Eidos just KNEW we’d shoot him. Genius. The fact that you could play the story sort of in any order you like is a nice feature, whilst India has to be first location and Antarctica has to the be last, you can pick and choose the sequence in which you visit the other three. The classic Lara death scenes were back, my personal favourite? Piranhas. This game is one of the best Tomb Raider games of all time in my humble opinion. And I’ve played them all, even the one that must not be named. Yes Angel of Darkness, I’m looking at you! 


Where to buy it: Amazon
Prices: £3.27 INC postage (PS1 – Platinum, Black Disc will set you back £5.30 INC postage) £2.04 INC postage (PC) – But this blogger recommends PS1!

Drawing close to the end… With the #2 spot going to…!

#2:
FFVII - Dirge of Cerberus (PS2) 

Lordy! As a lover of Final Fantasy, especially Final Fantasy VII, and especially Vincent Valentine, how could this game not appeal? It oozes sexiness from the bleak Midgar backdrop and the lovingly crafted steampunky locations to the platform/hack and slash gameplay. Beautiful. As a massive fan of the Devil May Cry games, for me, this was Devil May Cry set in the world of FFVII,  playing as the *other* character dressed with a pronounced love of guns. Its fast paced, frenetic and provides a lot of back story to the FFVII universe, including some fresh insight into Vincent’s story. It introduces some new characters and allies to aid him during his journey, and you can use his iconic Limit Breaks from FFVII to help you in battle. As a happy bonus for us, Square Enix revamped the game for the Western Market, as it fell short in Japan. More combos, slicker, quicker. I'm glad they did. I remember the first time I played this. I did not stop until I had finished It. I was about seventeen I think, and remember staying up all night to finish it. I remember the last level provided a perfect ending to the game. Coupled with the Death Penalty, Vincent rampaged through the skies. If you are in any way interested in finding out how Vincent became, well, Vincent, then this game is a must play. In fact, any self-proclaimed Final Fantasy fan should own and play this game. One of, if not the best spin offs from a Final Fantasy title ever. 

Where to buy it: Amazon
Prices: £3.66 (PS2) – Best. Buy. Ever. 

This month’s #1 spot goes to:
Sonic the Hedgehog 2 (Mega Drive)

How could this post be complete without the addition of our favourite blue hedgehog’s arguably best adventure on the Mega Drive. The levels were amazing, the game seemed faster and Tails made his first appearance. It was quite fresh to play as Tails, despite how awful he is as a character, but I remember playing as him instead of Sonic and was like, "Whoa! Whole new Game!" Sonic 2 contains one of my all time favourite Sonic levels, Chemical Plant Zone. The soundtrack to that level was amazing and every time I think of Sonic 2, it's Chemical Plant that I think of. Another feature I liked about Sonic 2 was the spin dash. No more awkward backtracking and building up speed to get round the loop de loop like in Sonic the Hedgehog! Great addition. Weirdly, I love the change in design of the Shield powerup too. In Sonic 1 it was just a boring 'bubble' but in Sonic 2 it was this vibrant pulsating swirly blue thing. Incredible. I recently downloaded this on XBLA and played through for about half an hour and reached the Mystic Caves. Sadly this was very late at night and I eventually had to retire, but was one of the best half hours of my life. I have so much love for this Sonic game, especially the special stages. They're equally as frustrating as those windy mazes and GOAL! bars in Sonic 1, these special stages required a certain amount of rings or you fail at each checkpoint. I still to this day have NEVER managed to fully circle over the halfpipe and catch all the rings in the air. How you are meant to do that still baffles me, almost 15 years after first playing it. If you haven’t played this then do. If you are a fan of Sonic then play this game. This game actually was one of those life changing games. It renewed my love for Sonic and ensured I bought the sequels too.

Where to buy it: Amazon
Prices: Mega Drive games rarely come in the box or with instructions (not sure why!) but as a cartridge only you are looking at £4.15 INC postage. A boxed with instructions copy will cost you between £5 and £10 depending on where you go usually. (I actually managed to score a copy at a local car boot fair, for an award winning 50p). 

We hope you enjoyed this post and please keep reading and sharing! We'll be sure to let you know about the next Five for a Fiver feature

Friday, 16 November 2012

Please don't remake Final Fantasy VII! You might ruin it.


Love Final Fantasy VII? If you’re a gamer of a certain age then of course you do. You probably want to see it remade as well right? Well it’d be nice, but it wouldn’t be FFVII if it was.

I finished FFVII for about the fifth time a few months ago and came out of it with the absolute conviction that it is perfect exactly as it is. For all its cube shaped hands, its midi music and curious little translation gaffes, I couldn’t see it being any better if it was remade.

Would seeing it with flashy HD graphics actually make the same impact as it did all those years ago when Cloud stepped off the train and blew up the reactor with a foul mouthed dude called Barrett? Probably not. If it was released like that today, it would just be an antique with some admittedly really nice graphics.

Besides, can anybody remember when a remake of anything was actually better than the original? Something that stood on its own merit, bringing new ideas and a competent reimagining in its own right. Something that made you look at the original in a new way and made you appreciate it slightly more for what it was, when what the original did was so far ahead of its time that it warranted a fresh attempt with technology that could keep up.  How about if we narrow that down to just games? Sure, it might run in 1080p and have smoother textures, but was the game actually better than the original? I can think of one. Metal Gear Solid: The Twin Snakes, and that was mainly down to the huge step up in power between the PS1 and the Gamecube. Okay, the step between a PS1 and a PS3 is as wide as the English channel, but Final Fantasy doesn’t need first person aiming and lip syncing to make it any better.

Take a look at today’s remakes. Is Shadow of the Colossus HD actually any better than the PS2 version? No, but it looks how your rose tinted spectacles make you remember it. How about the impact it made? Again, back when it was released, Colossus made a huge splash. It didn’t sell well, and shame on you if you didn’t buy it first time round, but the sense of scale and desolation of it just blew people away at the time. Fast forward to today, and nobody really bats an eyelid at any of that. It’s been seen before. The same goes for most remakes of last gen games. A lick of HD paint doesn’t cover up the fact that they are effectively still exactly the same game as what they were when they were first released.

Final Fantasy VII is its own thing. Everything about it adds up to something greater than the sum of its parts. Change any part and it wouldn’t be FFVII anymore. Could you imagine what would happen if Square tried bringing it up to date? Would you like to see the battle system changed? What about the overall look? What if they decided certain parts of the game didn’t need to be there and cut them? What if hardware limitations meant that they had to run it through an FFXIII style tunnel? Worse still, what if they replaced FFVII Cloud, who may not have been the perkiest of guys but was at least relatable, with the silent, sullen non character he became in Advent Children and Kingdom Hearts?

The final nail in the coffin would be voice acting. Square voice acting ranges from mostly excellent (Kingdom Hearts, Final Fantasy X) to godawful (Vanille and Hope in Final Fantasy XIII). I have a genuine fear that any voices added to FFVII would degenerate into the anime clichés that plagued the voice work of FFXIII. Yuffie would clearly be voiced in the same terribly annoying style of FFXIII’s Vanille. This logic states that as the sorta-kinda comic relief, Barret, like FFXIII’s Sazh will inadvertently receive an amazing actor and become the one redeeming feature of the whole sorry affair. FFVII is gaming’s Metropolis. It’s silent and the silence is integral to the experience. You read the script and this wonderful thing known as imagination lets you hear the characters, despite the lack of voice. Nobody would dare desecrate a work like Metropolis, why do the same to Final Fantasy VII?

These things happen when something is remade and the people making it decide to bring it into line with what they think modern audiences expect. We only have to look at the movie world to see this. Whilst there are undoubtedly some good movie remakes out there, there is a whole litany of poor ones. From pointless exercises like the Italian Job, Get Carter, Poseidon, and any American version of a J-horror flick to just plain bad ones like The Pink Panther, and Clash of the Titans. And Hollywood just keeps going with them. Look at the forthcoming remakes of Robocop and Starship Troopers. Remakes show laziness and a dearth of creative imagination at the studio that is making them. Two accusations I’d rather not see levelled at Square-Enix, one of my favourite developers.

Besides, modern audiences are the people who buy the yearly Call of Battlefield and hurl abuse at each other over multiplayer through teh interwebz. Do you really want FFVII to be remade to satisfy the tastes of that lot? I didn’t think you would. Luckily it was recently documented by IGN that Square CEO Yoichi Wada has said that there won’t be a remake until they make a game that “exceeds the quality” of FFVII.

Good luck there guys.

Final Fantasy is Oldskool. It should remain that way. And if someone who comes to it today can’t appreciate the merits of it just because it’s old, well screw them. It’s their loss. One day, they’ll see the light.