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Showing posts with label WipeOut. Show all posts
Showing posts with label WipeOut. Show all posts

Friday, 23 August 2013

Wiped Out


It has just come to my attention via Twitter (thanks @AmiNakajima) that it has been a year since the closure of Studio Liverpool and the hopefully impermanent death of WipeOut. I personally think that ending the WipeOut franchise and laying off the staff of Studio Liverpool was one of the worst decisions Sony ever made. However, this post is an excuse for me to get misty eyed, not lambast Sony on a corporate decision.

Wipeout 2097 is, for me at least, the game that started it all. The moment where games ceased to be just toys and became something more. It was January 1997 I was in year 8 at school. I was over at a friend's house for the first time since Christmas. He'd got a  PlayStation and told me that it had arrived with something amazing. It was exciting. We both had MegaDrives and we initially connected over a love of Sonic 2.

I had a MegaCD too. Dad got it just after the PlayStation was first released because he thought it was pretty much the same thing. Up until that point, the most technically advanced game I'd ever played was Thunderhawk, which was and still is awesome and you should play it.

Anyway, back to WipeOut. My friend fired up his new PlayStation and I heard that famous Bwoaaaarr-tinkle for the very first time, then the swoosh-ting of the PlayStation logo. All of a sudden, there was FMV. Full screen FMV! Not in a tiny window like on my MegaCD. There was a weird cat thing, a sweep over a racetrack then BOOM. Two racing ships flew though an explosion and an utterly banging song dropped in. I still remember the size of my grin and how wide my eyes were. This was like nothing I'd seen or heard before. Hitherto unknown synapses were firing in my brain.

That song... It did strange things to my twelve year old mind.

The main menu slammed into the screen to the sound of another explosion. Loops of Fury by the Chemical Brothers played in the background. My friend wasted no time, before I knew it there was a strangely shaped pad in my hands, I was on the startline of Talon's Reach and I could hear the distinctive wailing guitar line of Firestarter by the Prodigy. I was struck by how effortlessly cool this all was, and by how I shouldn't really be listening to what I was listening to. There was a bit of a moral panic surrounding the Prodigy at the time. They were a dangerous band, my mom was up in arms about them, it just made everything feel even cooler.

My first race went badly. I remember it being almost uncontrolably fast. I bounced off walls and got left in the dust by the other ships. At the same time I was still in the throes of that 'this is the most amazing thing in the history of ever' feeling. The speed was the most exhilarating thing I'd ever experienced, the graphics far and away the best I'd ever seen, the ships felt like they really were floating, the weapons hit hard, and the music was incredible.

All this from one race at vector class. I was impressionable and easily amazed at that age.

I was hooked. We passed the pad around for about three hours, right up until the moment my dad came to get me. In time, I gradually began to master the handling and we managed to get up to the heady heights of venom class. Dad bought me home buzzing and I told him I wanted, nay, needed a PlayStation. We weren't that well off when I was a kid. I got a PlayStation with WipeOut 2097 the following Christmas. My parents had been saving for it all year.

There were other games, but none had the effect that WipeOut had on me. My nacent musical taste formed around it, I discovered new artists with each instalment and gained a love of music that I retain to this day. It introduced me to The Designer's Republic and the concept of graphic design, leading to two years at college as a fairly rubbish art student trying and failing to replicate the game's minimalist aesthetic. Zone mode taught me about the buzz that only extreme speed can give, and along with Road Rash, is one of the main reasons I own a sports motorcycle that is far to fast for my own good. Most importantly though, and I've said this earlier, WipeOut showed me that games can be far more than just fancy toys. They have their own culture around them. WipeOut bought my loyalty to the PlayStation brand and shaped the way I play games.

I owned a PS1 because of 2097. I still play Wip3Out sporadically. Even though I never actually got Fusion, I still bought my PS2 because the demo I played of it blew my mind. I bought a PSP because of Pure, then bought Pulse on release day. And even though circumstance meant I got an 360 to stay in touch with my gaming mates more easily when they moved away, I still created a PSN account, got WipeOut HD and Fury on my housemate's PS3, then wound up playing on his console more than he actually did. The only reason I didn't buy a Vita after thirty seconds of 2048 is because I couldn't afford it at that very moment. It made me very sad.

WipeOut is PlayStation. The PS4 will have a huge gap in it's library without it. I'd have a huge gap in my life without it. Maybe I'd even be a slightly different person, such is that one game's influence upon me. Hopefully the WipeOut franchise doesn't stay gone for long.

Monday, 11 February 2013

Retracing Steps

I've been away a while. You know how it is, too much to do, not enough life to do it in. Mostly though it's because of Persona 4 and Spec Ops: The line. This post was supposed to be about Spec Ops, but over the weekend Edge Magazine ran an article on Yoshi's Island, and I was really impressed by how well the overall look of the game had aged.

Have you played anything old recently? Did it look like total ass? Probably. But then again, maybe not? You might be lucky enough to have played something that inexplicably looked great even though it was made before some of the people you know were even born.

That really does happen to people. You don’t realise how old things are sometimes. My girlfriend recently had to explain what a floppy disc was to the kids she was teaching. Really. My sister didn’t know you could play both sides of a vinyl.

But I digress.

If old games look good, they look good for two reasons.
1: Absolutely sky high, top notch, incredible art design.
2: The ability of the artists to translate that into polygons or pixels.

Take Ridge Racer Type 4 as an example. It arrived late in the PS1’s life and Namco had really got their Ridge Racer mojo. Hell, even the intro movie looks great and it was made in in the last century! Ridge 4 is bursting with personality, from the Pooka trackside on Phantomile, to the Cessna buzzing overhead on Wonderhill. Each locale is lovingly crafted, yet clear and clean. Grab a screenshot and you can see the attention that went into every single inch of every single track. There are blazing orange sunsets, taxiing aircraft and bright blue seas. There is something like Chinatown, cobbles and winding mountain tarmac. Ridge Racer has always felt like a great place to drive in, but Ridge 4 is unmatched, before or since. 

Really though, the thing that still makes Ridge 4 pop is the cars. Almost every one of them beautiful to behold, with great race liveries, despite the low resolution. Watching them blazing through the night trailing red streaks from the tail-lights is still a joy to behold. Gran Turismo had real cars, but Ridge 4’s were desirable. To this day, I want an Assoluto Bisonte, and if I ever become a millionaire I’m going to approach Namco for the models and find a way to build one on top of a Ferrari chassis. All the supercar houses in all of Europe never made a car as beautiful as the best that Ridge 4 could offer. 

Another great example from the Playstation era is WipeOut. Play any WipeOut game released before WipeOut HD and you'll be surprised by how fresh and clean they still look. A lot of this is down to the peerless concept work of The Designer's Republic, whose sleek, clean and bold vision of the future of racing seemed to jump fully formed into the hands of Psygnosis all those years ago.

Art quality is crucial to how well newer games age. If you check out most last gen games with realistic graphic design, they will look pretty bad to your modern High Dynamic Range Lighting addled eyes. I remember the first Max Payne blowing my socks off, but returning to it now, it's not so pretty. On the other hand, games with a really stylised look fare better. Ratchet and Clank, Jak and Daxter, Sly Raccoon, Ico and Shadow of the Colossus may not outshine more modern games, but I've never said, "Ugh, this looks awful," whilst playing them. In the future, it will be games like Braid, Alien Hominid, Limbo and the flat out gorgeous Bastion that will have us commenting about how well they have aged.

The same holds true to 16-Bit too. Mortal Kombat has looks pretty bad next to contemporaries such as Street Fighter II or the fabulously obscure but tons of fun Brutal: Paws of Fury. Compare MK's digitized sprites to the fluid animation of Brutal's silhouetted character select screen and there's no competition.Yoshi's Island's crayon aesthetic means it still looks as charming now as it ever did, whereas the SNES' other SuperFX fueled graphical powerhouses frankly don't. 

I could go on and on with games like Flashback, Spyro, Crash Bandicoot, Wind Waker, Alundra, Final Fantasy, E.G.G and Sonic. In the end it always comes back to the art. Good art, it seems, is timeless and without borders. Just as the art connoisseur can appreciate the works of the old masters in the gallery, the gamer can find good graphics no matter what the age of the system he or she is playing on.

All this makes me sound like a graphics whore, and you know what, I am. I'm not afraid to admit it. And while there are a lot of great games with badly aged graphics (here's looking at you GoldenEye), there's a pretty strong correlation between games looking nice and playing nice. Besides, everybody likes to look at something pretty, and it can be a great way to get people to look at classic games who may not necessarily check them out. The next time someone tells you they don't play old games because they look rubbish, or because they play badly, find a way for them to play Yoshi's Island. If you can't lend them a SNES, find it on the GBA or emulate one. It's easy enough. At the very least, show them a youtube video and get them to guess how old it is. I guarantee you they'll probably get it wrong. Even if they don't, they'll jump on the retro wagon eventually.

Retro gaming is getting a lot of love at the moment. Old, but cool is how it was described in Wreck It Ralph, and that's pretty much on the money. Personally I think it's because there are people old enough now to have been around gaming for as long as they can remember. They're looking back and wanting to recapture the memories with their mates, or in cases like this on Penny Arcade, sharing the past with their children. That's cool in itself, although realising they game you're playing with your young 'un is older than they are can be pretty harrowing experience.

It seems to come to us in different ways. I have a friend who can quote correct eBay prices for rare games off the top of his head, who is consumed with the desire to own every Gamecube game ever. There's me, always late to the party, trying to get hold of something I missed out on first time round or looking out for old stuff that remains easy on the eyes. I recently paid £23 for a thirteen year old copy of Discworld Noir on the PS1, and I'm irrationally excited about it. I've even managed to find room on my memory cards so that I can play it on the TV rather than emulate it on my laptop. I have a feeling that G-Police and Colony Wars will be next on the list. Then there are the hardcore retro heads, like the guys who run 8-Bit Lounge at the Hare and Hounds in Birmingham. That they have access to all this stuff in itself is amazing, but that they are willing to share it all and let you play for free is special. If you haven't heard of them before, check out the site and perhaps show your face at the next event. It's a great show of how inclusive gaming can be, and a side of our hobby that's rarely seen by a mainstream  media that sometimes focuses too much on the negative aspects of games.

We are getting to the point now where gaming has a long enough history to look back upon to appreciate the significant works of the past in the way we do with other media, such as film, music or art. Interest in old games is something I think will continue to flourish as the medium as a whole continues to mature. After all, you've got to know where you've been to find out where you're going. No matter how well, or otherwise, the graphics have aged.

Thursday, 6 December 2012

You had me at WipeOut


Those who know me know I like WipeOut. I mean I really like WipeOut. I love the graphics, the handling, the sleek, minimalist aesthetic, the consistently fantastic and bang on trend soundtracks, the lot.

It’s responsible for a lot of snap decisions to buy a console that in the past have wound up being pretty fruitful. I decided on a Playstation when I first played WipeOut 2097 at a school friend's house and it’s a decision I feel I will never regret. Mainly because Wip3Out came out two years later and glued itself into my disc tray. To a lesser extent, the same goes for WipeOut Fusion for the PS2, which I never really mastered, and WipeOut HD on the PS3, which I most certainly have mastered.

Recently I tried WipeOut HD in 3D and I was sold instantly. After years of scepticism over 3D cinema, suddenly it made sense. Somehow there wasn’t even any of the ghosting which puts me off seeing a 3D film at the cinema. It was smooth as silk. Vineta K looked beautiful as it stretched into the distance, and watching my quake disruptor disappear into the screen was just incredible Admittedly one race at Rapier Class did completely fry my retinas and melt my brain, but I was so blown away, I told myself I could get used to it. I probably couldn’t, and I'm yet to try a Zone race, but I can't help myself. I get such a buzz out of WipeOut that it just makes my mind susceptible to a dumb idea or two.

WipeOut suckered me into buying a PSP. And while I love WipeOuts Pure and Pulse, a lot of the games on that system never really did it justice, even though I built up a fairly decent sized library of games. On release of the PS Vita, Sony nearly got me again. My local Game store had a demo unit running Wipeout 2048. It was beautiful. It was awesome. And holding the Vita gave me cramp, but I still wanted a Vita there and then, and I very nearly bought one, but I'm an adult now and I can be objective when that amount of money is going to fly away from my bank account. I took a step back and had a look at what other games the system had to offer, and with the exception of Uncharted: Golden Abyss, the answer was none.

There was next to nothing on the Vita on release that screamed, “BUY ME,” apart from those two games, and even now, it feels like most of the games on it are home console conversions. Don’t get me wrong, conversions are nice, but I already have them to play on my big screen at home, where games like that belong. With the exception of Gravity Rush, there is still nothing on the Vita that makes me want to own one, and I can’t abandon my sanity and spend that much on one to play three games. I made that mistake with the PSP. I don’t need another slab of plastic gathering dust on my games shelf.

I know it’s been said already, but this is an issue Sony really needs to address. A system lives and dies on the standard of its games, and it seems that everyone, publishers, developers, consumers, everyone, is ignoring the Vita. Without the games, the Vita will go the way of the 3DO. And even if we do see some unmissable content arrive for Vita, with the way its life has started, it could go the way of the Dreamcast instead. Loved by the few, ignored by the many.

So this goes out to Sony. I want a Vita, I really do, but I can’t justify buying one yet. Not until you give us games that only Vita can do. Games like Tearaway. If there were more like that, I’d buy one tomorrow.

Another Wipeout might help too.