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Showing posts with label PS1. Show all posts
Showing posts with label PS1. Show all posts

Monday, 11 February 2013

Retracing Steps

I've been away a while. You know how it is, too much to do, not enough life to do it in. Mostly though it's because of Persona 4 and Spec Ops: The line. This post was supposed to be about Spec Ops, but over the weekend Edge Magazine ran an article on Yoshi's Island, and I was really impressed by how well the overall look of the game had aged.

Have you played anything old recently? Did it look like total ass? Probably. But then again, maybe not? You might be lucky enough to have played something that inexplicably looked great even though it was made before some of the people you know were even born.

That really does happen to people. You don’t realise how old things are sometimes. My girlfriend recently had to explain what a floppy disc was to the kids she was teaching. Really. My sister didn’t know you could play both sides of a vinyl.

But I digress.

If old games look good, they look good for two reasons.
1: Absolutely sky high, top notch, incredible art design.
2: The ability of the artists to translate that into polygons or pixels.

Take Ridge Racer Type 4 as an example. It arrived late in the PS1’s life and Namco had really got their Ridge Racer mojo. Hell, even the intro movie looks great and it was made in in the last century! Ridge 4 is bursting with personality, from the Pooka trackside on Phantomile, to the Cessna buzzing overhead on Wonderhill. Each locale is lovingly crafted, yet clear and clean. Grab a screenshot and you can see the attention that went into every single inch of every single track. There are blazing orange sunsets, taxiing aircraft and bright blue seas. There is something like Chinatown, cobbles and winding mountain tarmac. Ridge Racer has always felt like a great place to drive in, but Ridge 4 is unmatched, before or since. 

Really though, the thing that still makes Ridge 4 pop is the cars. Almost every one of them beautiful to behold, with great race liveries, despite the low resolution. Watching them blazing through the night trailing red streaks from the tail-lights is still a joy to behold. Gran Turismo had real cars, but Ridge 4’s were desirable. To this day, I want an Assoluto Bisonte, and if I ever become a millionaire I’m going to approach Namco for the models and find a way to build one on top of a Ferrari chassis. All the supercar houses in all of Europe never made a car as beautiful as the best that Ridge 4 could offer. 

Another great example from the Playstation era is WipeOut. Play any WipeOut game released before WipeOut HD and you'll be surprised by how fresh and clean they still look. A lot of this is down to the peerless concept work of The Designer's Republic, whose sleek, clean and bold vision of the future of racing seemed to jump fully formed into the hands of Psygnosis all those years ago.

Art quality is crucial to how well newer games age. If you check out most last gen games with realistic graphic design, they will look pretty bad to your modern High Dynamic Range Lighting addled eyes. I remember the first Max Payne blowing my socks off, but returning to it now, it's not so pretty. On the other hand, games with a really stylised look fare better. Ratchet and Clank, Jak and Daxter, Sly Raccoon, Ico and Shadow of the Colossus may not outshine more modern games, but I've never said, "Ugh, this looks awful," whilst playing them. In the future, it will be games like Braid, Alien Hominid, Limbo and the flat out gorgeous Bastion that will have us commenting about how well they have aged.

The same holds true to 16-Bit too. Mortal Kombat has looks pretty bad next to contemporaries such as Street Fighter II or the fabulously obscure but tons of fun Brutal: Paws of Fury. Compare MK's digitized sprites to the fluid animation of Brutal's silhouetted character select screen and there's no competition.Yoshi's Island's crayon aesthetic means it still looks as charming now as it ever did, whereas the SNES' other SuperFX fueled graphical powerhouses frankly don't. 

I could go on and on with games like Flashback, Spyro, Crash Bandicoot, Wind Waker, Alundra, Final Fantasy, E.G.G and Sonic. In the end it always comes back to the art. Good art, it seems, is timeless and without borders. Just as the art connoisseur can appreciate the works of the old masters in the gallery, the gamer can find good graphics no matter what the age of the system he or she is playing on.

All this makes me sound like a graphics whore, and you know what, I am. I'm not afraid to admit it. And while there are a lot of great games with badly aged graphics (here's looking at you GoldenEye), there's a pretty strong correlation between games looking nice and playing nice. Besides, everybody likes to look at something pretty, and it can be a great way to get people to look at classic games who may not necessarily check them out. The next time someone tells you they don't play old games because they look rubbish, or because they play badly, find a way for them to play Yoshi's Island. If you can't lend them a SNES, find it on the GBA or emulate one. It's easy enough. At the very least, show them a youtube video and get them to guess how old it is. I guarantee you they'll probably get it wrong. Even if they don't, they'll jump on the retro wagon eventually.

Retro gaming is getting a lot of love at the moment. Old, but cool is how it was described in Wreck It Ralph, and that's pretty much on the money. Personally I think it's because there are people old enough now to have been around gaming for as long as they can remember. They're looking back and wanting to recapture the memories with their mates, or in cases like this on Penny Arcade, sharing the past with their children. That's cool in itself, although realising they game you're playing with your young 'un is older than they are can be pretty harrowing experience.

It seems to come to us in different ways. I have a friend who can quote correct eBay prices for rare games off the top of his head, who is consumed with the desire to own every Gamecube game ever. There's me, always late to the party, trying to get hold of something I missed out on first time round or looking out for old stuff that remains easy on the eyes. I recently paid £23 for a thirteen year old copy of Discworld Noir on the PS1, and I'm irrationally excited about it. I've even managed to find room on my memory cards so that I can play it on the TV rather than emulate it on my laptop. I have a feeling that G-Police and Colony Wars will be next on the list. Then there are the hardcore retro heads, like the guys who run 8-Bit Lounge at the Hare and Hounds in Birmingham. That they have access to all this stuff in itself is amazing, but that they are willing to share it all and let you play for free is special. If you haven't heard of them before, check out the site and perhaps show your face at the next event. It's a great show of how inclusive gaming can be, and a side of our hobby that's rarely seen by a mainstream  media that sometimes focuses too much on the negative aspects of games.

We are getting to the point now where gaming has a long enough history to look back upon to appreciate the significant works of the past in the way we do with other media, such as film, music or art. Interest in old games is something I think will continue to flourish as the medium as a whole continues to mature. After all, you've got to know where you've been to find out where you're going. No matter how well, or otherwise, the graphics have aged.

Tuesday, 22 January 2013

Old man rant.

Last week I touched on how I found myself wondering how I got by in console generations past. Although we're late in the day in the lives of the PS3 and 360, I've only just noticed that this is really the first console ever that I've not been hurting for space on. Thank the lord for 250 gig hard drives.

When I shelled out for my first Xbox, I plumped for the 20 gig model. I was too oldschool for my own good at the time. I'd seen the offerings on XBLA and decided I wanted no truck with it. Frankly, those early games looked pretty naff. A list of vintage arcade games that I could easily emulate on my PC with MAME. I thought digital distribution would never take off. I figured 20 gig would be ample space for my savegames.

Shows how much I know.

Some time after I got the Xbox, Geometry Wars 2 dropped. And it was incredible. From there there was no looking back, and I ended up having more XBLA games than boxed ones. But there was a problem. After around two years of gaming bliss I found myself banging my head against the suddenly restrictive 20 gig HDD. I found myself wishing I'd paid the extra few pounds for the Elite model. Fortunately, some might say, soon after this happened, the old Xbox red ringed and I had an excuse to upgrade. I got the old one repaired, gave it to my sister and never looked back. There are more than thirty XBLA games in my 250 gig Xbox, and it still isn't close to half full. It's wonderful, and I take it for granted. So long as I resist Microsoft's attempts to turn my GAMES MACHINE into some kind of media hub, I can't see myself ever filling it up.

This is in direct contrast to my PS1 and PS2.

Last week, I started Persona 4. Or at least I tried to. How on earth did I squeeze saves from all those games into 24 meg? Saying it nowadays sounds totally absurd when you think about it. Mobile Phones come with ten times more memory than that now. Jimmying around my savegames across the three 8 meg memory cards to free up as much space as possible without deleting anything took the best part of an hour. Of course, there was a minor detour into the still fabulous SSX3, but it was only to check which of the duplicate files was further along. Honest.

Going further back. How the hell did we manage with a measly single megabyte of memory on the PS1? I have five memory cards, into which are squeezed the completed, or near completed saves of upwards of 65 games. As I've written this, I've remembered what used to happen when I ran out of blocks on my memory cards. A moment of frustration, then ages spent working out how I was going to rustle up the considerable sum of pocket money a new memory card would cost me. My parents got the consoles, but apart from that,  I had to fuel my gaming habit myself. A memory card was a considerable investment back then.

Bizarrely, I find myself in the curious position of having to buy my first console memory card in around six years. It feels strange.

One extra step into the past, we didn't really even have memory cards. My MegaCD was the first console I ever had with internal memory. It never filled up because I could never find enough games to fill it with. But who remembers having to write down passwords to continue in your Megadrive games? I do. My copy of Road Rash 2 still has a load of paper in the box that is covered in sequences of random numbers and letters. Entering those is an experience I can tell you. Especially when you do it and you find out that you're worse at the game now than when you were when you were eleven. It's a sobering feeling. Worse was the password system for James Pond 3. It was a long set of objects in different colours. I genuinely have a notebook somewhere full of passwords written out in the format of, blue teacup, red umberella, blue laser, yellow laser, et cetera. Who thought that was a good idea? They always seemed to be EA games too.

I never owned a Snes or a Nes, so I may be utterly wrong on this, but I have vague recollections of Nintendo carts with battery backup saves on them. Did they ever go flat? What happened if they did?

Kids these days don't know they're born. With their massive HDDs, high definition and high speed optical media. It's all so easy you can ignore it. You think loading times on a PS3 are long? Try loading a game from both sides of a C90 cassette (old tech, if you don't know what a cassette is, google it), only to have the game crash at the 89th minute. It really used to happen, back in the days when Atari made their money out of computers rather than the royalties from slapping their logo over hipster tee-shirts.

Progress is amazing. We've got it so easy now.